The Leash Comes Off in Ubisoft’s Ghost Recon: Wildlands
Ghost Recon: Wildlands
In most tactical shooter games, gamers are restricted with the options they have. The executable actions are quite limited. However, Ubisoft is set to open up these options in the latest installment of the Ghost Recon series, Wildlands.
In an interview with VentureBeat, the game’s lead designer Dominic Butler said the production has taken 5 years now with the same team that developed Future Soldier. He said the scale was massive – the largest they had ever done for an action-adventure game.
“You can do things in a couple of different ways. When you’re playing solo, you’ll have three AI teammates. You can give very simple orders to those guys and they’ll react as a group,” Butler said.
Things get more interesting in the multi-player option or co-op mode. The leash comes off and players’ characters are not confined to a certain perimeter. They are allowed to break off and do anything.

The game is set in the mountains of Bolivia. Image credit: Ubisoft
The installment is set in the background of the Bolivian mountains and some of the development team had to go to the country, talk to the locals and hours of footage. However, research into the Santa Blanca drug cartels and corrupt government regimes was basically talking to journalists.
The real cartels, according to Butler, are militarized. They hire ex-military and bring in experts to train their sicarios. He said it was unfortunate but they use their vast resources to protect their investment.
The game’s open option will heighten the player’s experience to a new level with the limitations of following a narrative being lifted. Instead, a mission can be tackled from different angles and options.
Pre-order Ghost Recon: Wildlands
Ghost Recon: Wildlands will be released on March 7, 2017.
Pre-orders can be placed for Xbox One, PS4 or PC for Standard, Deluxe or Gold editions.
This could be a Game Changer
It will be interesting to see how this approach will affect future games and I wouldn’t be surprised if games started taking this approach. It would be a great enhancement to the experience and when melded with virtual reality technology should make for some interesting and more realist games.
I just can’t wait to see what’s in store in the near future.
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